![]() ![]() It’s difficult definitely felt frustrating an experience I wasn’t having with every other set of Doom levels.Īfter that, I pressed on into Eviternity, which might be one of my favourite gaming experiences of the year. The levels look astonishing, but I found myself getting a little tired of it pretty quickly. I enjoyed Sigil, but it felt a little stale compared to what I had experienced in Going Down. I imagine this is how people who enjoy Dark Souls feel.Īnyway, I replayed Doom 1 and Doom 2 on Ultra-Violence so I could get really good, so I could understand the baseline with which these people were creating their challenging WADs.Īfter Going Down, I figured I should check out John Romero’s SIGIL, which was part of the reason why I wanted to get into classic Doom in the first place. I don’t think there’s a better feeling in all of video games then running into a furiously difficult encounter in Doom, thinking there is no way you’ll be able to pass, then conquering it through sheer skill and determination. As Going Down repeatedly kicked my ass, I found myself relishing the challenge. Rarely do I push through to the harder difficulty settings, not because I’m not interested in being challenged, but because I like to appreciate as much of the game as possible without the games difficulty getting in the way. I typically only play through games on the “normal” difficulty. Thankfully I found with Doom that I was having an experience I’ve never really had with video games before. When I got to around Level 21, a level in which they take all of your weapons away and then throw this at you, I realized I was in way over my head. Even playing through Going Down on the normal difficulty was crushing me. In other words: I was in no way prepared for how vigorously fan made Doom WADs were going to brutalize me. When I previously played through Doom and Doom II, I had only been playing on the normal, standard difficulty. The second thing I realized was that Doom WADs are generally made as a way to push skilled players with incredibly difficult, intense maps. Now I’ve become a little more entrenched in the Doom fandom I’ve come to realize two things: One Of those five difficulty levels, Ultra-Violence, the one below the highest difficulty, is considered the way to play. So Classic Doom has five levels of difficulty. Going Down made me realize I wasn’t anywhere near as good at Doom as I thought I was. So the first WAD I started with was Going Down. You download the WAD, you drag and drop onto GZDoom, and you’re done. The beauty of Doom and GZDoom is that the “process” of installing a mod isn’t even a process at all. When it comes to downloading mods for games, I tend to get frustrated too easily unless the process is relatively simple. I’m useless with computers, and I also have an incredibly short attention span. Grabbing GZDoom to play through the original two Doom games turned out to be more of a blessing than I had originally realized. Oh well, leaves me more time to play through some fan-made Doom WADS. ![]()
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